Ok, here's the shredder, still a beta of sorts, complete with 5 minute texture job. I think this idea has gone as far as it can now, at least until we get a new version or RoR with proper (less cpu hungry) collision detection. I toyed with the idea of a crane but it'd just dump fps even further. So, it's released as-is, if you want to mess around with it, feel free.
This one has two sets (4 total) of gears, the two at the top take care of 'more stubborn

' vehicles, the two at the bottom are closely meshed to literally reduce the vehicle to nothing.
This will only work with vehicles made contactable, for this you need to put each node number in the contacters section of the truck file and insert a c after each submesh section. There's a damageable version of the Dakar in the download to get you started

. This one should take care of almost any vehicle, I wouldn't go as far as saying it could shred the Antonov, but if you could get it up the ramp, it could probably do some damage.
Drive the vehicle into the hopper, walk over to the ramp area to take control of the shredder. Use F1 to pull the vehicle through and shred it, F2 to back up the shredder for whatever reason. You shouldn't need throttle. Vehicle *should* get dumped out of the bottom.
Known issues:
- The vehicles still don't shred (they go all floppy), and they sometimes get caught in the bottom rollers, you should be able to reverse the rollers a few times to free them.
- Expect miserable fps, I was down to 5 and under with just the Dakar, if you have a dual core you might be more lucky.
Spawning:
This will need spawning onto the map, paste this line into your aspen.terrn file to make it spawn beside the main road:
1926, 26, 2071, 0, 227, 0, truck car_shredder_v1.0.loadHappy shredding
