AuthorTopic: Car crusher - could it work?  (Read 30981 times)

0 Members and 1 Guest are viewing this topic.

Offline Condor33

  • Normal Member
  • Posts: 961
  • Helpfulness: 0
Re: Car crusher - could it work?
« Reply #125 on: August 18, 2007, 02:34:00 AM »
Put rollon on booth cars, and make sure all the submesh on both is contactable.
"Reality is the only word in the language that should always be used in quotes."
--Vladimir Nabokov
[quote author=sano]
fo rizzle
[/quote]

Offline antonisbob

  • Normal Member
  • Posts: 762
  • Helpfulness: 0
    • www.youtube.com
Re: Car crusher - could it work?
« Reply #126 on: August 18, 2007, 02:35:59 AM »
thats what i dont get were would you even put rollon  ??? like the truck files or something :dknow:
******\___     Join the convoy - add a truck to your sig!
           ||[_\\____, 
._...___||-----/___|   Here comes the Mack!
|(@)(@)\[==]/(@)l

Offline James

  • Normal Member
  • Posts: 2476
  • Helpfulness: -1
Re: Car crusher - could it work?
« Reply #127 on: August 18, 2007, 02:54:54 AM »
thats what i dont get were would you even put rollon  ??? like the truck files or something :dknow:



said perfictally...where do i put it? is it in the truck file (guessing it is) and what do i look for? and what do I put in?...how do i make the wheels (or submeshes) contactible?
« Last Edit: August 18, 2007, 02:58:52 AM by James »
Read the Forum Etiquette It will help you...

Offline Condor33

  • Normal Member
  • Posts: 961
  • Helpfulness: 0
Re: Car crusher - could it work?
« Reply #128 on: August 18, 2007, 03:47:57 PM »
Use the wiki, it will answer ALL your problems. ;)
"Reality is the only word in the language that should always be used in quotes."
--Vladimir Nabokov
[quote author=sano]
fo rizzle
[/quote]

Offline antonisbob

  • Normal Member
  • Posts: 762
  • Helpfulness: 0
    • www.youtube.com
Re: Car crusher - could it work?
« Reply #129 on: August 18, 2007, 05:06:30 PM »
you know the wiki never seemed apealing to me till now.Now im interested in it. let alone I didn't know what a wiki was  ::)
******\___     Join the convoy - add a truck to your sig!
           ||[_\\____, 
._...___||-----/___|   Here comes the Mack!
|(@)(@)\[==]/(@)l

Offline TiberiuS

  • Invited Member
  • Posts: 179
  • Helpfulness: 0
Re: Car crusher - could it work?
« Reply #130 on: August 18, 2007, 06:44:26 PM »
Anyway, the new shredder is pretty great, but I'd wait until it was'nt a pyramid any more. It doesn't look very effecient, if you know what I mean.


So what sort of shape are you thinking? I skinned it as a pyramid because that was the basic shape of the frame (wide base for stability, like an axle stand) and ideally the rollers are at a height so that the car can drop from the rollers. If I can workaround the fixes bug then shape doesn't really matter so if you have an idea for the shape, post it to give me some ideas :)

I was thinking double sets of rollers, a pair at the top spaced widely apart to take care of bigger vehicles, then the two at the base spaced close together to 'shred' the vehicle. Then maybe a space underneath for a dumper truck or something to carry the remains away.

Another issue with multiple cars (apart from the large number of nodes) might be the physics bug where a car sometimes falls through a structure if you leave it. Someone said it's only if you leave it and then walk a distance away but for this to work I need to know for certain.

Really all this is my way of looking at something (in this case RoR), then trying to do something completely oddball with it and make it work ::)

Ideas? ;D

Offline antonisbob

  • Normal Member
  • Posts: 762
  • Helpfulness: 0
    • www.youtube.com
Re: Car crusher - could it work?
« Reply #131 on: August 18, 2007, 06:51:20 PM »
those shredders have convayore belts on the so you can just drop the car and watch it go slowly towards the shredder/chewer thing but since belts and tracks aren't possible  :'( you'd need to drive into it or manually drop it in with the KILLER CLAW
******\___     Join the convoy - add a truck to your sig!
           ||[_\\____, 
._...___||-----/___|   Here comes the Mack!
|(@)(@)\[==]/(@)l

Offline test crash

  • Normal Member
  • Posts: 65
  • Helpfulness: 0
Re: Car crusher - could it work?
« Reply #132 on: August 18, 2007, 06:53:11 PM »
you could make a skin for the challenger thats makes it look like a junk car

Offline James

  • Normal Member
  • Posts: 2476
  • Helpfulness: -1
Re: Car crusher - could it work?
« Reply #133 on: August 18, 2007, 08:25:17 PM »
Heres an idea (as you requested) http://img.alibaba.com/photo/11324285/Scrap_And_Car_Shredder_Plant_1250_HP___6000HP.jpg I gave you the link to the pict and the SITE to try and give you some info on it...this is an auto "shredder" (similar to a crusher but meaner)
Read the Forum Etiquette It will help you...

Offline Condor33

  • Normal Member
  • Posts: 961
  • Helpfulness: 0
Re: Car crusher - could it work?
« Reply #134 on: August 18, 2007, 10:50:18 PM »
So what sort of shape are you thinking? I skinned it as a pyramid because that was the basic shape of the frame (wide base for stability, like an axle stand) and ideally the rollers are at a height so that the car can drop from the rollers. If I can workaround the fixes bug then shape doesn't really matter so if you have an idea for the shape, post it to give me some ideas :)

I was thinking double sets of rollers, a pair at the top spaced widely apart to take care of bigger vehicles, then the two at the base spaced close together to 'shred' the vehicle. Then maybe a space underneath for a dumper truck or something to carry the remains away.

Another issue with multiple cars (apart from the large number of nodes) might be the physics bug where a car sometimes falls through a structure if you leave it. Someone said it's only if you leave it and then walk a distance away but for this to work I need to know for certain.

Really all this is my way of looking at something (in this case RoR), then trying to do something completely oddball with it and make it work ::)

Ideas? ;D



Newell shredder:

Might be hard to pack all those functions in, though.
« Last Edit: March 30, 2009, 03:23:00 PM by RoRBot »
"Reality is the only word in the language that should always be used in quotes."
--Vladimir Nabokov
[quote author=sano]
fo rizzle
[/quote]

(OLD) Official Rigs of Rods Forums

Re: Car crusher - could it work?
« Reply #134 on: August 18, 2007, 10:50:18 PM »

Offline antonisbob

  • Normal Member
  • Posts: 762
  • Helpfulness: 0
    • www.youtube.com
Re: Car crusher - could it work?
« Reply #135 on: August 18, 2007, 11:40:17 PM »
that roller thingy i sw earlyer why did you use tires to crush it couldn't you use a spining container or some thing autommaticly contactable ..................or no just thinking if its not possible thats okay
******\___     Join the convoy - add a truck to your sig!
           ||[_\\____, 
._...___||-----/___|   Here comes the Mack!
|(@)(@)\[==]/(@)l

Offline James

  • Normal Member
  • Posts: 2476
  • Helpfulness: -1
Re: Car crusher - could it work?
« Reply #136 on: August 19, 2007, 12:46:21 AM »
But it will give him an idea of different shapes and layouts he can try...plus in a way were pushing the bounderies right now experimenting with things that most people *MIGHT* Think were craszy to try...hehehehe...but I just wanna have a killer claw to crush cars with...
Read the Forum Etiquette It will help you...

Offline antonisbob

  • Normal Member
  • Posts: 762
  • Helpfulness: 0
    • www.youtube.com
Re: Car crusher - could it work?
« Reply #137 on: August 19, 2007, 01:10:05 AM »
hehehe killetr claw i brought that up and now it seem like people want 1 and yes i would love one too

just imagine in RoR grabing a car crunching, it peirceing the metal shatering the glass crumpleing the frame then slowly moveing it towards the sredder  you see the shredder "spining so fast just lying there wiating for its next vicktum"  you  realese the car. beams and  wheels go flying and many getting crunched.  then watching the greasy muddy snorting front end loader push the garbage  into a compactore were it gets cubed.geting ejected to a clanking converore belt leading to a rusty big rig wiating to haul the "goods away"  ;D
 
ill leave it at that because its teasing me  ;)
« Last Edit: August 19, 2007, 01:15:23 AM by antonisbob »
******\___     Join the convoy - add a truck to your sig!
           ||[_\\____, 
._...___||-----/___|   Here comes the Mack!
|(@)(@)\[==]/(@)l

Offline Steve

  • Normal Member
  • Posts: 1727
  • Helpfulness: 2
Re: Car crusher - could it work?
« Reply #138 on: August 19, 2007, 02:17:28 AM »
I've had an idea, as the fixed nodes don't work how about using "c" nodes to make an underground strengthening structure? Imagine the aspen beam bridge but turned over and buried in the ground, it'd be something like that. Leave whatever you've got so far as it is and add new nodes underground with the "c" modifier, you won't notice any difference apart from a stronger structure.

Don't hit the absolute bottom of the world though, like when you go off the side of the map.

Offline TiberiuS

  • Invited Member
  • Posts: 179
  • Helpfulness: 0
Re: Car crusher - could it work?
« Reply #139 on: August 19, 2007, 02:23:25 AM »
Actually it won't shred :)

You end up with a limp car which you can still start and try to drive :-\. I haven't tried lowering the beam defaults yet, maybe this will make it shreddable but my guess is that it'd be so delicate that you'd write it off just trying to get it to the shredder.

Idea with the tyres was because they were simpler than rotators but the car passes through them. Rotators are working now but the rollers need strengthening and this 'fixes' thing is foxing me.

Next project is a suspension bridge complete with rope nodes to hold it up.

EDIT: I think I could use the fixes still, if I can make the plinth idea work. Underground nodes are great but if I could use fixes within the structure it'd solve a lot of issues with strengthening...I hope :-\
« Last Edit: August 19, 2007, 02:25:22 AM by TiberiuS »

Offline James

  • Normal Member
  • Posts: 2476
  • Helpfulness: -1
Re: Car crusher - could it work?
« Reply #140 on: August 19, 2007, 02:35:50 AM »
well if you can make it so it "works" to a degree id be willing to look into the fix issue and see if i can help you with it...I been tinkering around a bit my self and I think I may be able to help (not too positive tho)...Im willing to give it a shot tho...
Read the Forum Etiquette It will help you...

Offline antonisbob

  • Normal Member
  • Posts: 762
  • Helpfulness: 0
    • www.youtube.com
Re: Car crusher - could it work?
« Reply #141 on: August 19, 2007, 02:51:00 AM »
well a rounded ampiroll cantainer would automaticlly contact but I don't know how to make it turn and if you put to beside each othere and both of them turnig down  so the car goues beetween em and that would wrok even if the car wasn;t contactable so imaging it it was  ;D but i don't know how to make it turn :-\
******\___     Join the convoy - add a truck to your sig!
           ||[_\\____, 
._...___||-----/___|   Here comes the Mack!
|(@)(@)\[==]/(@)l

Offline James

  • Normal Member
  • Posts: 2476
  • Helpfulness: -1
Re: Car crusher - could it work?
« Reply #142 on: August 19, 2007, 03:01:02 AM »
well i would suggest making it so the F keys are used to control the crusher/shreder/compactor and have a crane...and make like a box crusher (car get droped in from top and crushed from the sides)
Read the Forum Etiquette It will help you...

Offline TiberiuS

  • Invited Member
  • Posts: 179
  • Helpfulness: 0
Re: Car crusher - could it work?
« Reply #143 on: August 20, 2007, 11:07:10 AM »
Ok, here's the shredder, still a beta of sorts, complete with 5 minute texture job. I think this idea has gone as far as it can now, at least until we get a new version or RoR with proper (less cpu hungry) collision detection. I toyed with the idea of a crane but it'd just dump fps even further. So, it's released as-is, if you want to mess around with it, feel free.

This one has two sets (4 total) of gears, the two at the top take care of 'more stubborn ;)' vehicles, the two at the bottom are closely meshed to literally reduce the vehicle to nothing.

This will only work with vehicles made contactable, for this you need to put each node number in the contacters section of the truck file and insert a c after each submesh section. There's a damageable version of the Dakar in the download to get you started ;D. This one should take care of almost any vehicle, I wouldn't go as far as saying it could shred the Antonov, but if you could get it up the ramp, it could probably do some damage.

Drive the vehicle into the hopper, walk over to the ramp area to take control of the shredder. Use F1 to pull the vehicle through and shred it, F2 to back up the shredder for whatever reason. You shouldn't need throttle. Vehicle *should* get dumped out of the bottom.

Known issues:

- The vehicles still don't shred (they go all floppy), and they sometimes get caught in the bottom rollers, you should be able to reverse the rollers a few times to free them.

- Expect miserable fps, I was down to 5 and under with just the Dakar, if you have a dual core you might be more lucky.

Spawning:

This will need spawning onto the map, paste this line into your aspen.terrn file to make it spawn beside the main road:

1926, 26, 2071, 0, 227, 0, truck      car_shredder_v1.0.load

Happy shredding ;D

Offline tdev

  • Administrator
  • Posts: 9004
  • Helpfulness: 4
Re: Car crusher - could it work?
« Reply #144 on: August 20, 2007, 12:18:42 PM »
wow, now that is nice work! :D

Offline mcreed

  • Invited Member
  • Posts: 245
  • Helpfulness: 0
Re: Car crusher - could it work?
« Reply #145 on: August 20, 2007, 02:36:23 PM »
lol like a giant ice crusher, awesome!

Offline James

  • Normal Member
  • Posts: 2476
  • Helpfulness: -1
Re: Car crusher - could it work?
« Reply #146 on: August 20, 2007, 04:15:42 PM »
Cool...what should I put (to spawn it) in the nhelens file? will the line for aspen work just fine or what?
Read the Forum Etiquette It will help you...

Offline dergerch

  • Invited Member
  • Posts: 340
  • Helpfulness: 0
Re: Car crusher - could it work?
« Reply #147 on: August 20, 2007, 04:28:24 PM »
I used "1100, 45, 870, 0, 0, 0" in nhelens (which positions it to the right of the parking lot, the ramp just at the start of the runway; also, I had to spawn it higher than normal, because it was sunk into the ground - maybe it should be even a bit higher…).

Offline James

  • Normal Member
  • Posts: 2476
  • Helpfulness: -1
Re: Car crusher - could it work?
« Reply #148 on: August 20, 2007, 05:10:47 PM »
hmmm...ok...got it in now...how can i make some cars prespawn into it (with out falling through) so i can just turn it on and go?
Read the Forum Etiquette It will help you...

Offline antonisbob

  • Normal Member
  • Posts: 762
  • Helpfulness: 0
    • www.youtube.com
Re: Car crusher - could it work?
« Reply #149 on: August 20, 2007, 05:11:40 PM »
awsome thats what I always wanted  
* antonisbob wets himelf
:O0: :tshirt: :notworthy: :wav: :up: :hbang:
******\___     Join the convoy - add a truck to your sig!
           ||[_\\____, 
._...___||-----/___|   Here comes the Mack!
|(@)(@)\[==]/(@)l